Changed fail chance increase when failed charging from variable to static 5.
Changed conditions for failing a revive with the straw totem. The totem no longer gets destroyed and instead uses up the required charges and fail chance gets reset by the required charge amount.
Added a check in C2SRequestPlayerRevive and C2SRequestTotemCharge to check if the totem is a straw one and to do the correct fail chance check.
Added functionality to the Straw Totem.
Added an onCraftedBy override for the normal totem in case.
Fixed a small error caused by right-clicking with any totem when no target was selected.
Created extra Utils functions for random numbers in a range.