GuiRenderTickMixin:
- Added more comments - Removed unnecessary alpha calculations. - Replaced draw method with drawShadow. - Cleaned up variables - Made y offset to scale with window height.
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@ -26,19 +26,23 @@ public class GuiRenderTickMixin {
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc();
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// Render state
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// Render player state text
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poseStack.pushPose();
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poseStack.scale(5, 5, 5);
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Font font = Minecraft.getInstance().font;
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int titleWidth = font.width(Proxy.Client.getPlayerState().toString());
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float offset = -titleWidth / 2f;
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int alpha = 255 << 24 & 0xFF000000;
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// Initialize variables
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Font font = Minecraft.getInstance().font;
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float offsetX = -(font.width(Proxy.Client.getPlayerState().toString()) / 2f);
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float offsetY = -((font.lineHeight / 2f) + ((Minecraft.getInstance().getWindow().getGuiScaledHeight() / 4f) / 5));
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int argb = 0xFFFFFFFF;
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// Draw player state if it's not active
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if (!Proxy.Client.getPlayerState().equals(ProtectedPlayer.State.ACTIVE)) {
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font.draw(poseStack, Proxy.Client.getPlayerState().toString(), offset, -50, 0xFFFFFF | alpha);
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font.drawShadow(poseStack, Proxy.Client.getPlayerState().toString(), offsetX, offsetY, argb);
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}
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poseStack.popPose();
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// Finish
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RenderSystem.disableBlend();
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poseStack.popPose();
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}
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