Fixed dumb wording mistake.
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@ -13,7 +13,7 @@ public class OnLivingSetAttackTargetEvent {
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if (!(event.getTarget() instanceof Player target)) { return; }
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if (!(event.getTarget() instanceof Player target)) { return; }
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if (LoginProtection.protected_players.getPlayer(target.getUUID()) == null) { return; }
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if (LoginProtection.protected_players.getPlayer(target.getUUID()) == null) { return; }
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if (!Config.MAIN_PLAYER_TARGET_ENABLED.get()) { return; }
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if (!Config.MAIN_IGNORE_PLAYER_ENABLED.get()) { return; }
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((Mob) event.getEntityLiving()).setTarget(null);
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((Mob) event.getEntityLiving()).setTarget(null);
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}
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}
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@ -17,7 +17,7 @@ public class Config {
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public static ForgeConfigSpec.BooleanValue POST_FIRE_ENABLED;
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public static ForgeConfigSpec.BooleanValue POST_FIRE_ENABLED;
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public static ForgeConfigSpec.IntValue POST_FIRE_DURATION;
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public static ForgeConfigSpec.IntValue POST_FIRE_DURATION;
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public static ForgeConfigSpec.BooleanValue MAIN_PLAYER_TARGET_ENABLED;
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public static ForgeConfigSpec.BooleanValue MAIN_IGNORE_PLAYER_ENABLED;
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public static void init() {
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public static void init() {
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initServer();
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initServer();
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@ -29,9 +29,9 @@ public class Config {
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ForgeConfigSpec.Builder builder = new ForgeConfigSpec.Builder();
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ForgeConfigSpec.Builder builder = new ForgeConfigSpec.Builder();
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builder.comment("Main protection settings for protecting inactive (loading) players.").push("main");
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builder.comment("Main protection settings for protecting inactive (loading) players.").push("main");
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MAIN_PLAYER_TARGET_ENABLED = builder
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MAIN_IGNORE_PLAYER_ENABLED = builder
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.comment("Whether mobs will still target/attack a protected player.")
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.comment("Whether mobs will ignore a protected player. (They will not attack/aggro)")
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.define("playerTargetEnabled", true);
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.define("ignorePlayerEnabled", true);
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builder.pop();
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builder.pop();
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builder.comment("Additional protection settings that apply as soon as a player becomes active.").push("post");
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builder.comment("Additional protection settings that apply as soon as a player becomes active.").push("post");
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