Sending player state to the client when added to protected players.
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@ -36,6 +36,13 @@ public class ProtectedPlayerManager {
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return;
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}
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protectedPlayers.add(new ProtectedPlayer(playerUUID, ProtectedPlayer.State.JOINING));
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try {
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NetworkManager.getChannel().sendTo(new ServerPlayerStatePacket(ProtectedPlayer.State.JOINING),
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LoginProtection.getProxy().getServer().getPlayerList().getPlayer(playerUUID).connection.getConnection(),
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NetworkDirection.PLAY_TO_CLIENT);
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} catch (NullPointerException e) {
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removePlayer(playerUUID);
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}
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}
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/**
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