Created a new packet for sending the last input tick to the server and deciding whether the player is afk or not.

This commit is contained in:
2022-06-05 13:50:43 +01:00
parent cd98b0c811
commit 7a6c8f4cef

View File

@ -0,0 +1,59 @@
package dev.micle.loginprotection.network.client;
import dev.micle.loginprotection.data.ProtectedPlayer;
import dev.micle.loginprotection.data.ProtectedPlayerManager;
import dev.micle.loginprotection.network.NetworkManager;
import dev.micle.loginprotection.proxy.Proxy;
import dev.micle.loginprotection.setup.Config;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.server.level.ServerPlayer;
import net.minecraftforge.network.NetworkEvent;
import java.util.function.Supplier;
public class LastInputTickPacket {
private final int lastInputTick;
public LastInputTickPacket() {
this(Proxy.Client.getLastInputTick());
}
public LastInputTickPacket(int lastInputTick) {
this.lastInputTick = lastInputTick;
}
public static void encode(final LastInputTickPacket packet, final FriendlyByteBuf buffer) {
NetworkManager.writeVersionInfo(buffer, false);
buffer.writeInt(packet.lastInputTick);
}
public static LastInputTickPacket decode(final FriendlyByteBuf buffer) {
NetworkManager.checkVersion(buffer);
return new LastInputTickPacket(buffer.readInt());
}
public static void handle(final LastInputTickPacket packet, final Supplier<NetworkEvent.Context> contextSupplier) {
final NetworkEvent.Context context = contextSupplier.get();
context.enqueueWork(() -> {
// Get sender
ServerPlayer sender = context.getSender();
if (sender == null) {
return;
}
// Get protected player
ProtectedPlayer protectedPlayer = ProtectedPlayerManager.getPlayer(sender.getUUID());
if (protectedPlayer == null) {
return;
}
// Check if player is afk
if (sender.tickCount - packet.lastInputTick >= Config.Server.AFK_TIME_THRESHOLD.get() * 20) {
ProtectedPlayerManager.updateState(sender.getUUID()); // Update state
} else {
ProtectedPlayerManager.startAfkTimer(sender.getUUID(), (long) ((Config.Server.AFK_TIME_THRESHOLD.get() -
((sender.tickCount - packet.lastInputTick) / 20.0)) * 1000)); // Start new afk timer
}
});
context.setPacketHandled(true);
}
}