Moved to new package for client to server packets. Renamed ClientInputPacket to InputPacket.
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@ -1,26 +1,27 @@
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package dev.micle.loginprotection.network;
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package dev.micle.loginprotection.network.client;
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import dev.micle.loginprotection.data.ProtectedPlayer;
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import dev.micle.loginprotection.data.ProtectedPlayerManager;
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import dev.micle.loginprotection.network.NetworkManager;
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import net.minecraft.network.FriendlyByteBuf;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraftforge.network.NetworkEvent;
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import java.util.function.Supplier;
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public class ClientInputPacket {
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public ClientInputPacket() {}
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public class InputPacket {
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public InputPacket() {}
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public static void encode(final ClientInputPacket packet, final FriendlyByteBuf buffer) {
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public static void encode(final InputPacket packet, final FriendlyByteBuf buffer) {
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NetworkManager.writeVersionInfo(buffer, false);
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}
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public static ClientInputPacket decode(final FriendlyByteBuf buffer) {
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public static InputPacket decode(final FriendlyByteBuf buffer) {
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NetworkManager.checkVersion(buffer);
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return new ClientInputPacket();
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return new InputPacket();
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}
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public static void handle(final ClientInputPacket packet, final Supplier<NetworkEvent.Context> contextSupplier) {
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public static void handle(final InputPacket packet, final Supplier<NetworkEvent.Context> contextSupplier) {
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final NetworkEvent.Context context = contextSupplier.get();
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context.enqueueWork(() -> {
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// Get sender
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