Setting last input tick of a player when a player becomes active.

This commit is contained in:
2022-05-24 00:29:39 +01:00
parent 49ca0fe465
commit 1dc206fe91

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@ -4,6 +4,7 @@ import dev.micle.loginprotection.LoginProtection;
import dev.micle.loginprotection.network.NetworkManager;
import dev.micle.loginprotection.network.ServerPlayerStatePacket;
import dev.micle.loginprotection.setup.Config;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.player.Player;
@ -78,15 +79,21 @@ public class ProtectedPlayerManager {
* @param playerUUID UUID of player to update the state of.
*/
public static void updateState(UUID playerUUID) {
ProtectedPlayer player = getPlayer(playerUUID);
ProtectedPlayer protectedPlayer = getPlayer(playerUUID);
ServerPlayer player = LoginProtection.getProxy().getServer().getPlayerList().getPlayer(playerUUID);
if (player == null) {
removePlayer(playerUUID);
return;
}
if (protectedPlayer == null) {
addPlayer(playerUUID);
} else {
ProtectedPlayer.State currentState = player.getState();
ProtectedPlayer.State currentState = protectedPlayer.getState();
if (currentState.equals(ProtectedPlayer.State.JOINING) || currentState.equals(ProtectedPlayer.State.AFK)) {
// JOINING, AFK -> ACTIVE
player.setState(ProtectedPlayer.State.ACTIVE);
protectedPlayer.setState(ProtectedPlayer.State.ACTIVE);
protectedPlayer.setLastInputTick(player.tickCount);
if (Config.Server.POST_GRACE_ENABLED.get()) {
startGracePeriod(playerUUID);
} else {
@ -94,18 +101,13 @@ public class ProtectedPlayerManager {
}
} else {
// ACTIVE -> AFK
player.setState(ProtectedPlayer.State.AFK);
protectedPlayer.setState(ProtectedPlayer.State.AFK);
}
// Send state packet to player
try {
NetworkManager.getChannel().sendTo(new ServerPlayerStatePacket(player.getState()),
LoginProtection.getProxy().getServer().getPlayerList().getPlayer(playerUUID).connection.getConnection(),
NetworkDirection.PLAY_TO_CLIENT);
} catch (NullPointerException e) {
removePlayer(playerUUID);
}
NetworkManager.getChannel().sendTo(new ServerPlayerStatePacket(protectedPlayer.getState()),
player.connection.getConnection(),
NetworkDirection.PLAY_TO_CLIENT);
}
}