Fixed damage still applying to armor when player is protected.
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@ -3,12 +3,12 @@ package dev.micle.loginprotection.events.common;
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import dev.micle.loginprotection.data.ProtectedPlayer;
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import dev.micle.loginprotection.data.ProtectedPlayer;
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import dev.micle.loginprotection.data.ProtectedPlayerManager;
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import dev.micle.loginprotection.data.ProtectedPlayerManager;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.entity.player.Player;
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import net.minecraftforge.event.entity.living.LivingDamageEvent;
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import net.minecraftforge.event.entity.living.LivingHurtEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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public class OnPlayerDamageEventHandler {
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public class OnPlayerDamageEventHandler {
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@SubscribeEvent
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@SubscribeEvent
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public void LivingDamageEvent(LivingDamageEvent event) {
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public void LivingHurtEvent(LivingHurtEvent event) {
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if (!(event.getEntity() instanceof Player player)) {
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if (!(event.getEntity() instanceof Player player)) {
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return;
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return;
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}
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}
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