477 lines
8.4 KiB (Stored with Git LFS)
Plaintext
477 lines
8.4 KiB (Stored with Git LFS)
Plaintext
Wavefront OBJ material file
|
|
# Contains 35 materials
|
|
|
|
newmtl Stone
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Grass_Block
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Dirt
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Coarse_Dirt
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Podzol
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Stationary_Water
|
|
Ns 216.75
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0.03 0.03 0.03
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 4
|
|
# d 0.535
|
|
# Tr 0.465
|
|
Tf 0.465 0.465 0.465
|
|
|
|
newmtl Bubble_Column
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0.03 0.03 0.03
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 4
|
|
# d 0.535
|
|
# Tr 0.465
|
|
Tf 0.465 0.465 0.465
|
|
|
|
newmtl Gravel
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Gold_Ore
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Iron_Ore
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Coal_Ore
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Oak_Log
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Spruce_Log
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Birch_Log
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Oak_Leaves
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Spruce_Leaves
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Birch_Leaves
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Lapis_Lazuli_Ore
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Grass
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Lily_of_the_Valley
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Mossy_Cobblestone
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Clay
|
|
Ns 140.25
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0.11 0.11 0.11
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Infested_Stone
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Emerald_Ore
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Large_Fern
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Magma_Block
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
Ke 0.0894427 0.0894427 0.0894427
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
map_Ke world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Stripped_Oak_Log
|
|
Ns 127.5
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0.1 0.1 0.1
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Tall_Seagrass
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Seagrass
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Kelp
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Copper_Ore
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Moss_Block
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Rooted_Dirt
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Glow_Lichen
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
Ke 0.318794 0.318794 0.318794
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
map_Ke world-RGBA.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Mangrove_Roots
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|