292 lines
5.1 KiB (Stored with Git LFS)
Plaintext
292 lines
5.1 KiB (Stored with Git LFS)
Plaintext
# Wavefront OBJ material file
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# Contains 21 materials
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newmtl Stone
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Grass_Block
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Dirt
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Stationary_Water
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Ns 216.75
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0.03 0.03 0.03
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 4
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# d 0.535
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# Tr 0.465
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Tf 0.465 0.465 0.465
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newmtl Sand
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Gravel
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Oak_Log
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Birch_Log
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Oak_Leaves
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Birch_Leaves
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Short_Grass
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Fern
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Bush
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Firefly_Bush
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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Ke 0.0486865 0.0486865 0.0486865
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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map_Ke world-RGBA.png
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illum 2
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# d 1
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# Tr 0
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newmtl Red_Mushroom
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Clay
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Ns 140.25
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0.165 0.165 0.165
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Rose_Bush
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Tall_Seagrass
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Seagrass
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Leaf_Litter
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Wildflowers
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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