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# Wavefront OBJ material file
# Contains 21 materials
newmtl Stone
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Grass_Block
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Dirt
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Stationary_Water
Ns 216.75
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.03 0.03 0.03
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 4
# d 0.535
# Tr 0.465
Tf 0.465 0.465 0.465
newmtl Sand
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Gravel
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Oak_Log
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Birch_Log
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Oak_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Birch_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Short_Grass
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Fern
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Bush
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Firefly_Bush
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 0.0486865 0.0486865 0.0486865
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
map_Ke world-RGBA.png
illum 2
# d 1
# Tr 0
newmtl Red_Mushroom
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Clay
Ns 140.25
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.165 0.165 0.165
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Rose_Bush
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Tall_Seagrass
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Seagrass
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Leaf_Litter
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Wildflowers
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0