# Wavefront OBJ material file # Contains 21 materials newmtl Stone Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Grass_Block Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Dirt Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Stationary_Water Ns 216.75 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.03 0.03 0.03 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 4 # d 0.535 # Tr 0.465 Tf 0.465 0.465 0.465 newmtl Sand Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Gravel Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Oak_Log Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Birch_Log Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Oak_Leaves Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Birch_Leaves Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Short_Grass Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Fern Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Bush Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Firefly_Bush Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 Ke 0.0486865 0.0486865 0.0486865 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png map_Ke world-RGBA.png illum 2 # d 1 # Tr 0 newmtl Red_Mushroom Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Clay Ns 140.25 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.165 0.165 0.165 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Rose_Bush Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Tall_Seagrass Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Seagrass Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Leaf_Litter Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Wildflowers Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0