948 lines
17 KiB (Stored with Git LFS)
Plaintext
948 lines
17 KiB (Stored with Git LFS)
Plaintext
Wavefront OBJ material file
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# Contains 70 materials
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newmtl Stone
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Granite
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Grass_Block
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Dirt
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Coarse_Dirt
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Podzol
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Cobblestone
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Stationary_Water
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Ns 216.75
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0.03 0.03 0.03
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 4
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# d 0.535
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# Tr 0.465
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Tf 0.465 0.465 0.465
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newmtl Bubble_Column
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0.03 0.03 0.03
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 4
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# d 0.535
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# Tr 0.465
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Tf 0.465 0.465 0.465
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newmtl Gravel
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Gold_Ore
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Iron_Ore
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Coal_Ore
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Oak_Log
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Spruce_Log
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Oak_Leaves
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Spruce_Leaves
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Lapis_Lazuli_Ore
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Grass
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Fern
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Brown_Mushroom
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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Ke 0.0172133 0.0172133 0.0172133
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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map_Ke world-RGBA.png
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illum 2
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# d 1
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# Tr 0
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newmtl Loom
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Ladder
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Redstone_Ore
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Clay
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Ns 140.25
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0.11 0.11 0.11
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Infested_Stone
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Stone_Bricks
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Cracked_Stone_Bricks
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Cauldron
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Ns 127.5
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0.1 0.1 0.1
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Emerald_Ore
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Mud_Brick_Wall
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
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illum 2
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# d 1
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# Tr 0
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newmtl Orange_Terracotta
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
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# d 1
|
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# Tr 0
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newmtl Yellow_Terracotta
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
|
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Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Cyan_Terracotta
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
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Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Blue_Terracotta
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Red_Terracotta
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Large_Fern
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Magma_Block
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
Ke 0.0894427 0.0894427 0.0894427
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
map_Ke world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Deepslate
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Infested_Deepslate
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Yellow_Glazed_Terracotta
|
|
Ns 204
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0.16 0.16 0.16
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Stripped_Spruce_Log
|
|
Ns 127.5
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0.1 0.1 0.1
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Tall_Seagrass
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Seagrass
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Sweet_Berry_Bush
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Block_of_Amethyst
|
|
Ns 204
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0.16 0.16 0.16
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Budding_Amethyst
|
|
Ns 204
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0.16 0.16 0.16
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Calcite
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Tuff
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Copper_Ore
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Deepslate_Copper_Ore
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Rooted_Dirt
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Smooth_Basalt
|
|
Ns 127.5
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0.1 0.1 0.1
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Block_of_Raw_Copper
|
|
Ns 204
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0.16 0.16 0.16
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Deepslate_Coal_Ore
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Deepslate_Iron_Ore
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Deepslate_Gold_Ore
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Deepslate_Redstone_Ore
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Deepslate_Emerald_Ore
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Deepslate_Lapis_Lazuli_Ore
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Deepslate_Diamond_Ore
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Mud_Bricks
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Packed_Mud
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Small_Amethyst_Bud
|
|
Ns 204
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0.16 0.16 0.16
|
|
Ke 0.0486865 0.0486865 0.0486865
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
map_Ke world-RGBA.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Medium_Amethyst_Bud
|
|
Ns 204
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0.16 0.16 0.16
|
|
Ke 0.0486865 0.0486865 0.0486865
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
map_Ke world-RGBA.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Large_Amethyst_Bud
|
|
Ns 204
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0.16 0.16 0.16
|
|
Ke 0.137706 0.137706 0.137706
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
map_Ke world-RGBA.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Amethyst_Cluster
|
|
Ns 204
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0.16 0.16 0.16
|
|
Ke 0.137706 0.137706 0.137706
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
map_Ke world-RGBA.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Glow_Lichen
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
Ke 0.318794 0.318794 0.318794
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
map_Ke world-RGBA.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Mangrove_Roots
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Mud_Brick_Stairs
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|