modLoader = "javafml" loaderVersion = "${loader_version_range}" license = "${mod_license}" issueTrackerURL="https://gitea.micle.dev/minecraft-mods/totem_of_reviving/issues" [[mods]] modId = "${mod_id}" version = "${mod_version}" displayName = "${mod_name}" #updateJSONURL="http://myurl.me/" #displayURL="http://example.com/" logoFile="logo.jpg" #credits="" authors="${mod_authors}" description = '''${mod_description}''' #[[mixins]] #config="${mod_id}.mixins.json" #[[accessTransformers]] #file="META-INF/accesstransformer.cfg" [[dependencies."${mod_id}"]] modId = "neoforge" # The type of the dependency. Can be one of "required", "optional", "incompatible" or "discouraged" (case insensitive). # 'required' requires the mod to exist, 'optional' does not # 'incompatible' will prevent the game from loading when the mod exists, and 'discouraged' will show a warning type = "required" versionRange = "${forge_version_range}" ordering = "NONE" # BEFORE, AFTER, NONE side = "BOTH" # BOTH, CLIENT, SERVER [[dependencies."${mod_id}"]] modId = "minecraft" type = "required" versionRange = "${minecraft_version_range}" ordering = "NONE" side = "BOTH" # Features are specific properties of the game environment, that you may want to declare you require. This example declares # that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't # stop your mod loading on the server for example. #[features.${mod_id}] #openGLVersion="[3.2,)"