Wavefront OBJ material file # Contains 70 materials newmtl Stone Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Granite Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Grass_Block Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Dirt Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Coarse_Dirt Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Podzol Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Cobblestone Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Stationary_Water Ns 216.75 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.03 0.03 0.03 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 4 # d 0.535 # Tr 0.465 Tf 0.465 0.465 0.465 newmtl Bubble_Column Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.03 0.03 0.03 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 4 # d 0.535 # Tr 0.465 Tf 0.465 0.465 0.465 newmtl Gravel Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Gold_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Iron_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Coal_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Oak_Log Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Spruce_Log Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Oak_Leaves Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Spruce_Leaves Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Lapis_Lazuli_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Grass Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Fern Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Brown_Mushroom Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 Ke 0.0172133 0.0172133 0.0172133 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png map_Ke world-RGBA.png illum 2 # d 1 # Tr 0 newmtl Loom Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Ladder Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Redstone_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Clay Ns 140.25 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.11 0.11 0.11 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Infested_Stone Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Stone_Bricks Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Cracked_Stone_Bricks Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Cauldron Ns 127.5 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.1 0.1 0.1 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Emerald_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Mud_Brick_Wall Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Orange_Terracotta Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Yellow_Terracotta Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Cyan_Terracotta Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Blue_Terracotta Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Red_Terracotta Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Large_Fern Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Magma_Block Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 Ke 0.0894427 0.0894427 0.0894427 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png map_Ke world-RGB.png illum 2 # d 1 # Tr 0 newmtl Deepslate Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Infested_Deepslate Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Yellow_Glazed_Terracotta Ns 204 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.16 0.16 0.16 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Stripped_Spruce_Log Ns 127.5 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.1 0.1 0.1 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Tall_Seagrass Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Seagrass Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Sweet_Berry_Bush Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Block_of_Amethyst Ns 204 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.16 0.16 0.16 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Budding_Amethyst Ns 204 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.16 0.16 0.16 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Calcite Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Tuff Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Copper_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Deepslate_Copper_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Rooted_Dirt Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Smooth_Basalt Ns 127.5 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.1 0.1 0.1 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Block_of_Raw_Copper Ns 204 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.16 0.16 0.16 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Deepslate_Coal_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Deepslate_Iron_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Deepslate_Gold_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Deepslate_Redstone_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Deepslate_Emerald_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Deepslate_Lapis_Lazuli_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Deepslate_Diamond_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Mud_Bricks Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Packed_Mud Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Small_Amethyst_Bud Ns 204 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.16 0.16 0.16 Ke 0.0486865 0.0486865 0.0486865 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png map_Ke world-RGBA.png illum 2 # d 1 # Tr 0 newmtl Medium_Amethyst_Bud Ns 204 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.16 0.16 0.16 Ke 0.0486865 0.0486865 0.0486865 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png map_Ke world-RGBA.png illum 2 # d 1 # Tr 0 newmtl Large_Amethyst_Bud Ns 204 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.16 0.16 0.16 Ke 0.137706 0.137706 0.137706 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png map_Ke world-RGBA.png illum 2 # d 1 # Tr 0 newmtl Amethyst_Cluster Ns 204 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.16 0.16 0.16 Ke 0.137706 0.137706 0.137706 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png map_Ke world-RGBA.png illum 2 # d 1 # Tr 0 newmtl Glow_Lichen Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 Ke 0.318794 0.318794 0.318794 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png map_Ke world-RGBA.png illum 2 # d 1 # Tr 0 newmtl Mangrove_Roots Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Mud_Brick_Stairs Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0