Switched rarities of Iron and Straw totems to be consistent in regard to progression.

This commit is contained in:
2026-01-18 00:46:24 +01:00
parent 8dbeb36d13
commit 85b67a1a8d
4 changed files with 4 additions and 4 deletions

View File

@ -6,7 +6,7 @@ import net.minecraft.world.item.Rarity;
public class IronChargeItem extends ChargeItem {
public IronChargeItem() {
super(Rarity.COMMON, false);
super(Rarity.UNCOMMON, false);
}
public static String getName() {

View File

@ -6,7 +6,7 @@ import net.minecraft.world.item.Rarity;
public class StrawChargeItem extends ChargeItem {
public StrawChargeItem() {
super(Rarity.UNCOMMON, false);
super(Rarity.COMMON, false);
}
public static String getName() {

View File

@ -7,7 +7,7 @@ import net.minecraft.world.item.Rarity;
public class IronTotemItem extends TotemItem {
public IronTotemItem() {
super(Rarity.COMMON, false);
super(Rarity.UNCOMMON, false);
}
public static String getName() {

View File

@ -7,7 +7,7 @@ import net.minecraft.world.item.Rarity;
public class StrawTotemItem extends TotemItem {
public StrawTotemItem() {
super(Rarity.UNCOMMON, false);
super(Rarity.COMMON, false);
}
public static String getName() {