Removed the need for template files. Replaced logo file with png as jpg seems to not work with NeoForge.

This commit is contained in:
2026-01-12 01:22:46 +01:00
parent 06ef028b6c
commit 4bb8e9dca0
5 changed files with 24 additions and 22 deletions

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@ -138,9 +138,12 @@ dependencies {
// http://www.gradle.org/docs/current/userguide/dependency_management.html
}
// This block of code expands all declared replace properties in the specified resource targets.
// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
var generateModMetadata = tasks.register("generateModMetadata", ProcessResources) {
// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
tasks.withType(ProcessResources).configureEach {
var replaceProperties = [
minecraft_version : minecraft_version,
minecraft_version_range: minecraft_version_range,
@ -152,18 +155,14 @@ var generateModMetadata = tasks.register("generateModMetadata", ProcessResources
mod_license : mod_license,
mod_version : mod_version,
mod_authors : mod_authors,
mod_description : mod_description,
mod_description : mod_description
]
inputs.properties replaceProperties
filesMatching(['META-INF/neoforge.mods.toml']) {
expand replaceProperties
from "src/main/templates"
into "build/generated/sources/modMetadata"
}
}
// Include the output of "generateModMetadata" as an input directory for the build
// this works with both building through Gradle and the IDE.
sourceSets.main.resources.srcDir generateModMetadata
// To avoid having to run "generateModMetadata" manually, make it run on every project reload
neoForge.ideSyncTask generateModMetadata
// Example configuration to allow publishing using the maven-publish plugin
publishing {

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@ -1,24 +1,24 @@
modLoader = "javafml"
loaderVersion = "${loader_version_range}"
license = "${mod_license}"
issueTrackerURL="https://gitea.micle.dev/minecraft-mods/totem_of_reviving/issues"
issueTrackerURL = "https://gitea.micle.dev/minecraft-mods/totem_of_reviving/issues"
[[mods]]
modId = "${mod_id}"
version = "${mod_version}"
displayName = "${mod_name}"
#updateJSONURL="http://myurl.me/"
#displayURL="http://example.com/"
logoFile= "logo.jpg"
#credits=""
authors="${mod_authors}"
#updateJSONURL = "http://myurl.me/"
#displayURL = "http://example.com/"
logoFile = "logo.png"
#credits = ""
authors = "${mod_authors}"
description = '''${mod_description}'''
#[[mixins]]
#config="${mod_id}.mixins.json"
#config = "${mod_id}.mixins.json"
#[[accessTransformers]]
#file="META-INF/accesstransformer.cfg"
#file = "META-INF/accesstransformer.cfg"
[[dependencies."${mod_id}"]]
modId = "neoforge"
@ -41,4 +41,4 @@ description = '''${mod_description}'''
# that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't
# stop your mod loading on the server for example.
#[features.${mod_id}]
#openGLVersion="[3.2,)"
#openGLVersion = "[3.2,)"

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