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Wavefront OBJ material file
# Contains 46 materials
newmtl Stone
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Grass_Block
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Dirt
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Coarse_Dirt
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Podzol
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Cobblestone
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Stationary_Water
Ns 216.75
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.03 0.03 0.03
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 4
# d 0.535
# Tr 0.465
Tf 0.465 0.465 0.465
newmtl Bubble_Column
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.03 0.03 0.03
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 4
# d 0.535
# Tr 0.465
Tf 0.465 0.465 0.465
newmtl Gravel
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Iron_Ore
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Coal_Ore
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Oak_Log
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Spruce_Log
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Birch_Log
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Birch_Wood
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Oak_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Spruce_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Birch_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Lapis_Lazuli_Ore
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Grass
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Dandelion
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Azure_Bluet
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl White_Tulip
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Pink_Tulip
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Cornflower
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Mossy_Cobblestone
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Chest
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Clay
Ns 140.25
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.11 0.11 0.11
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Infested_Stone
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Emerald_Ore
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Sunflower
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Lilac
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Double_Tallgrass
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Large_Fern
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Rose_Bush
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Magma_Block
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 0.0894427 0.0894427 0.0894427
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
map_Ke world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Stripped_Oak_Log
Ns 127.5
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.1 0.1 0.1
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Stripped_Spruce_Log
Ns 127.5
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.1 0.1 0.1
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Stripped_Birch_Log
Ns 127.5
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.1 0.1 0.1
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Tall_Seagrass
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Seagrass
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Bee_Nest
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Copper_Ore
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Rooted_Dirt
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Glow_Lichen
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 0.318794 0.318794 0.318794
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
map_Ke world-RGBA.png
illum 2
# d 1
# Tr 0
newmtl Mangrove_Roots
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0