From d46d3fe098d7c1d5c7832f64ed1de662d39f6bf5 Mon Sep 17 00:00:00 2001 From: Michal Niczejewski Date: Fri, 21 Apr 2023 21:04:39 +0100 Subject: [PATCH] Fixed damage still applying to armor when player is protected. --- .../events/common/OnPlayerDamageEventHandler.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/dev/micle/loginprotection/events/common/OnPlayerDamageEventHandler.java b/src/main/java/dev/micle/loginprotection/events/common/OnPlayerDamageEventHandler.java index 909a06f..2fa247f 100644 --- a/src/main/java/dev/micle/loginprotection/events/common/OnPlayerDamageEventHandler.java +++ b/src/main/java/dev/micle/loginprotection/events/common/OnPlayerDamageEventHandler.java @@ -3,12 +3,12 @@ package dev.micle.loginprotection.events.common; import dev.micle.loginprotection.data.ProtectedPlayer; import dev.micle.loginprotection.data.ProtectedPlayerManager; import net.minecraft.world.entity.player.Player; -import net.minecraftforge.event.entity.living.LivingDamageEvent; +import net.minecraftforge.event.entity.living.LivingHurtEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; public class OnPlayerDamageEventHandler { @SubscribeEvent - public void LivingDamageEvent(LivingDamageEvent event) { + public void LivingHurtEvent(LivingHurtEvent event) { if (!(event.getEntity() instanceof Player player)) { return; }