Initializing the protected player manager whenever a server is started. This should help prevent any unwanted remnants from another server to be present on other servers.

This commit is contained in:
2022-05-21 20:58:58 +01:00
parent af189737dc
commit 894a108c78

View File

@ -1,6 +1,7 @@
package dev.micle.loginprotection.proxy; package dev.micle.loginprotection.proxy;
import dev.micle.loginprotection.data.ProtectedPlayerManager; import dev.micle.loginprotection.data.ProtectedPlayerManager;
import dev.micle.loginprotection.network.NetworkManager;
import dev.micle.loginprotection.setup.Config; import dev.micle.loginprotection.setup.Config;
import dev.micle.loginprotection.setup.Registration; import dev.micle.loginprotection.setup.Registration;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
@ -26,9 +27,7 @@ public class Proxy implements IProxy {
// Initialize setup // Initialize setup
Registration.register(); Registration.register();
Config.init(); Config.init();
NetworkManager.init();
// Initialize other
ProtectedPlayerManager.init();
// Register mod event bus listeners // Register mod event bus listeners
IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();
@ -51,6 +50,7 @@ public class Proxy implements IProxy {
private static void onAddReloadListeners(AddReloadListenerEvent event) {} private static void onAddReloadListeners(AddReloadListenerEvent event) {}
private static void serverStarted(ServerStartedEvent event) { private static void serverStarted(ServerStartedEvent event) {
ProtectedPlayerManager.init();
server = event.getServer(); server = event.getServer();
} }