Additionally, checking if player is active and afk protection is enabled before setting player as afk.
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@ -13,7 +13,8 @@ public class OnPlayerTickEventHandler {
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if (protectedPlayer == null) {
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if (protectedPlayer == null) {
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return;
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return;
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}
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}
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if (event.player.tickCount - protectedPlayer.getLastInputTick() >= Config.Server.AFK_TIME_THRESHOLD.get() * 20) {
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if (protectedPlayer.getState().equals(ProtectedPlayer.State.ACTIVE) && Config.Server.AFK_PROTECTION_ENABLED.get() &&
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event.player.tickCount - protectedPlayer.getLastInputTick() >= Config.Server.AFK_TIME_THRESHOLD.get() * 20) {
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ProtectedPlayerManager.updateState(protectedPlayer.getPlayerUUID());
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ProtectedPlayerManager.updateState(protectedPlayer.getPlayerUUID());
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}
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}
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}
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}
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