diff --git a/src/main/java/dev/micle/loginprotection/setup/Config.java b/src/main/java/dev/micle/loginprotection/setup/Config.java index 194aaa7..b20b50c 100644 --- a/src/main/java/dev/micle/loginprotection/setup/Config.java +++ b/src/main/java/dev/micle/loginprotection/setup/Config.java @@ -75,7 +75,7 @@ public final class Config { builder.comment("Settings for protecting players while they are joining.").push("login"); LOGIN_IGNORE_PLAYER_ENABLED = builder .comment("Whether mobs will ignore a protected player. (They will not attack/aggro)") - .define("mobsIgnorePlayerEnabled", true); + .define("mobsIgnorePlayer", true); builder.push("allowed_keys"); LOGIN_KEY_ALLOW_LIST = builder .comment("Allowed keys players can press without becoming active.\n" + @@ -94,7 +94,7 @@ public final class Config { .define("enabled", true); AFK_TIME_THRESHOLD = builder .comment("How long a player needs to be afk to become protected. (seconds)") - .defineInRange("timeThreshold", 600, 1, Integer.MAX_VALUE/40); + .defineInRange("timeThreshold", 600, 1, Integer.MAX_VALUE); AFK_APPLY_POST_EFFECTS = builder .comment("Whether to apply any post protection effects to afk players.") .define("applyPostProtectionEffects", false); @@ -115,40 +115,40 @@ public final class Config { builder.push("grace_period"); POST_GRACE_ENABLED = builder .comment("Whether a player receives a grace period after becoming active or not.") - .define("graceEnabled", false); + .define("enabled", false); POST_GRACE_DURATION = builder .comment("Grace period duration in seconds.") - .defineInRange("graceDuration", 10, 1, Integer.MAX_VALUE/40); + .defineInRange("duration", 10, 1, Integer.MAX_VALUE); POST_GRACE_IGNORE_PLAYER_ENABLED = builder .comment("Whether mobs will ignore a player during their grace period.") - .define("graceIgnorePlayerEnabled", false); + .define("mobsIgnorePlayer", false); builder.pop(); builder.push("water_protection"); POST_DROWN_ENABLED = builder .comment("Whether a player's air supply gets refilled.") - .define("drownEnabled", true); + .define("refillAir", true); POST_WATER_ENABLED = builder .comment("Whether a player receives water breating when in water.") .define("waterEnabled", false); POST_WATER_DURATION = builder .comment("Water breathing duration in seconds.") - .defineInRange("waterDuration", 10, 1, Integer.MAX_VALUE/20); + .defineInRange("waterDuration", 10, 1, Integer.MAX_VALUE); builder.pop(); builder.push("lava_protection"); POST_LAVA_ENABLED = builder .comment("Whether a player receives fire resistance when in lava.") - .define("lavaEnabled", true); + .define("enabled", true); POST_LAVA_DURATION = builder .comment("Fire resistance duration in seconds.") - .defineInRange("lavaDuration", 10, 1, Integer.MAX_VALUE/20); + .defineInRange("duration", 10, 1, Integer.MAX_VALUE); builder.pop(); builder.push("fire_protection"); POST_FIRE_ENABLED = builder .comment("Whether a player receives fire resistance when on fire.") - .define("fireEnabled", false); + .define("enabled", false); POST_FIRE_DURATION = builder .comment("Fire resistance duration in seconds.") - .defineInRange("fireDuration", 10, 1, Integer.MAX_VALUE/20); + .defineInRange("duration", 10, 1, Integer.MAX_VALUE); builder.pop(); builder.pop(); }