Created a network packet for when a client presses a key. (Mod is now also client sided). Renamed some event handlers. Made it so after a client presses a key their grace period starts. After the grace period ends the player is removed from the list.
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@ -1,16 +1,37 @@
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package com.micle.loginprotection.setup;
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import com.micle.loginprotection.events.OnEntityDamageEventHandler;
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import com.micle.loginprotection.events.OnEntityJoinEventHandler;
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import com.micle.loginprotection.LoginProtection;
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import com.micle.loginprotection.events.OnPlayerDamageEventHandler;
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import com.micle.loginprotection.events.OnPlayerJoinEventHandler;
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import com.micle.loginprotection.network.C2SKeyPress;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.eventbus.api.IEventBus;
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import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
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import net.minecraftforge.fml.network.NetworkRegistry;
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import net.minecraftforge.fml.network.simple.SimpleChannel;
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public class Registration {
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private static final String PROTOCOL_VERSION = "1";
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public static final SimpleChannel INSTANCE = NetworkRegistry.newSimpleChannel(
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new ResourceLocation(LoginProtection.MOD_ID, "main"),
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() -> PROTOCOL_VERSION,
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PROTOCOL_VERSION::equals,
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PROTOCOL_VERSION::equals
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);
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public static void register() {
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IEventBus mod_event_bus = FMLJavaModLoadingContext.get().getModEventBus();
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MinecraftForge.EVENT_BUS.register(new OnEntityJoinEventHandler());
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MinecraftForge.EVENT_BUS.register(new OnEntityDamageEventHandler());
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MinecraftForge.EVENT_BUS.register(new OnPlayerJoinEventHandler());
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MinecraftForge.EVENT_BUS.register(new OnPlayerDamageEventHandler());
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int id = 0;
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INSTANCE.registerMessage(id++,
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C2SKeyPress.class,
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C2SKeyPress::encode,
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C2SKeyPress::decode,
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C2SKeyPress::handle
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);
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}
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}
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