Created a network packet for when a client presses a key. (Mod is now also client sided). Renamed some event handlers. Made it so after a client presses a key their grace period starts. After the grace period ends the player is removed from the list.
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@ -9,6 +9,10 @@ public class ProtectedPlayers {
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public ProtectedPlayers() { }
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public int size() {
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return protected_players.size();
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}
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public void addPlayer(UUID player_uuid) {
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protected_players.add(new ProtectedPlayer(player_uuid));
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}
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@ -23,4 +27,21 @@ public class ProtectedPlayers {
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}
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return player;
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}
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public void removePlayer(UUID player_uuid) {
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ProtectedPlayer player = getPlayer(player_uuid);
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if (player == null) { return; }
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protected_players.remove(player);
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}
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public void updateGracePeriods() {
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for (ProtectedPlayer protected_player : protected_players) {
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if (protected_player.isLoading() || protected_player.getGracePeriod() <= 0) { continue; }
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int grace_period = protected_player.getGracePeriod();
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protected_player.setGracePeriod(grace_period-1);
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if (grace_period <= 0) {
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removePlayer(protected_player.getPlayerUUID());
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}
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}
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}
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}
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