314 lines
5.5 KiB (Stored with Git LFS)
Plaintext
314 lines
5.5 KiB (Stored with Git LFS)
Plaintext
Wavefront OBJ material file
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# Contains 23 materials
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newmtl Stone
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Grass_Block
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Dirt
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Coarse_Dirt
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Stationary_Water
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Ns 216.75
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0.03 0.03 0.03
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 4
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# d 0.535
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# Tr 0.465
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Tf 0.465 0.465 0.465
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newmtl Sand
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Gravel
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Iron_Ore
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Coal_Ore
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Oak_Log
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Oak_Wood
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Oak_Leaves
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Lapis_Lazuli_Ore
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Grass
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Fern
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Vines
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Azalea_Leaves
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Lilac
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Smooth_Red_Sandstone
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Ns 127.5
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0.1 0.1 0.1
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Bamboo
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Copper_Ore
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Rooted_Dirt
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Glow_Lichen
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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Ke 0.318794 0.318794 0.318794
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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map_Ke world-RGBA.png
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illum 2
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# d 1
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# Tr 0
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