761 lines
14 KiB (Stored with Git LFS)
Plaintext
761 lines
14 KiB (Stored with Git LFS)
Plaintext
Wavefront OBJ material file
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# Contains 55 materials
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newmtl Stone
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Grass_Block
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Dirt
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Podzol
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Stationary_Water
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Ns 216.75
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0.03 0.03 0.03
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 4
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# d 0.535
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# Tr 0.465
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Tf 0.465 0.465 0.465
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newmtl Bubble_Column
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0.03 0.03 0.03
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 4
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# d 0.535
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# Tr 0.465
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Tf 0.465 0.465 0.465
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newmtl Gravel
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Iron_Ore
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Coal_Ore
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Oak_Log
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Jungle_Log
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Oak_Leaves
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Lapis_Lazuli_Ore
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Grass
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Fern
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Dead_Bush
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Lily_of_the_Valley
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Brown_Mushroom
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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Ke 0.0172133 0.0172133 0.0172133
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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map_Ke world-RGBA.png
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illum 2
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# d 1
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# Tr 0
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newmtl Red_Mushroom
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Clay
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Ns 140.25
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0.11 0.11 0.11
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Infested_Stone
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Vines
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Mycelium
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Lily_Pad
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Ns 204
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0.16 0.16 0.16
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Acacia_Leaves
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Dark_Oak_Leaves
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Azalea_Leaves
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Flowering_Azalea_Leaves
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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# for G3D, to make textures look blocky:
|
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interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
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map_Kd world-RGBA.png
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Dark_Oak_Log
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Acacia_Wood
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
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map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Moss_Carpet
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
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|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Double_Tallgrass
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
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|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Large_Fern
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
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map_d world-Alpha.png
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illum 2
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# d 1
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# Tr 0
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newmtl Dirt_Path
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
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# d 1
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# Tr 0
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newmtl Magma_Block
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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Ke 0.0894427 0.0894427 0.0894427
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map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
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map_Ke world-RGB.png
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illum 2
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# d 1
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# Tr 0
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newmtl Bone_Block
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
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# d 1
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# Tr 0
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newmtl Stripped_Oak_Wood
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Ns 127.5
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0.1 0.1 0.1
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map_Ka world-RGB.png
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|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
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# d 1
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# Tr 0
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newmtl Tall_Seagrass
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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Ks 0 0 0
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map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
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# d 1
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# Tr 0
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|
newmtl Seagrass
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Ns 0
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Ka 0.2 0.2 0.2
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Kd 1 1 1
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|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
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|
# d 1
|
|
# Tr 0
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|
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|
newmtl Bamboo
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|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Copper_Ore
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Moss_Block
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Rooted_Dirt
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Mud
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGB.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGB.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Cave_Vines
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Cave_Vines_Plant
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Cave_Vines_lit
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
Ke 0.901686 0.901686 0.901686
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
map_Ke world-RGBA.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Cave_Vines_Plant
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
Ke 0.901686 0.901686 0.901686
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
map_Ke world-RGBA.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Spore_Blossom
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Azalea
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Flowering_Azalea
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Big_Dripleaf
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Big_Dripleaf_Stem
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Small_Dripleaf
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|
|
|
|
newmtl Glow_Lichen
|
|
Ns 0
|
|
Ka 0.2 0.2 0.2
|
|
Kd 1 1 1
|
|
Ks 0 0 0
|
|
Ke 0.318794 0.318794 0.318794
|
|
map_Ka world-RGBA.png
|
|
# for G3D, to make textures look blocky:
|
|
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
|
map_Kd world-RGBA.png
|
|
map_d world-Alpha.png
|
|
map_Ke world-RGBA.png
|
|
illum 2
|
|
# d 1
|
|
# Tr 0
|