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Wavefront OBJ material file
# Contains 55 materials
newmtl Stone
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Grass_Block
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Dirt
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Podzol
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Stationary_Water
Ns 216.75
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.03 0.03 0.03
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 4
# d 0.535
# Tr 0.465
Tf 0.465 0.465 0.465
newmtl Bubble_Column
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.03 0.03 0.03
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 4
# d 0.535
# Tr 0.465
Tf 0.465 0.465 0.465
newmtl Gravel
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Iron_Ore
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Coal_Ore
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Oak_Log
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Jungle_Log
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Oak_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Lapis_Lazuli_Ore
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Grass
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Fern
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Dead_Bush
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Lily_of_the_Valley
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Brown_Mushroom
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 0.0172133 0.0172133 0.0172133
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
map_Ke world-RGBA.png
illum 2
# d 1
# Tr 0
newmtl Red_Mushroom
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Clay
Ns 140.25
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.11 0.11 0.11
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Infested_Stone
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Vines
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Mycelium
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Lily_Pad
Ns 204
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.16 0.16 0.16
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Acacia_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Dark_Oak_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Azalea_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Flowering_Azalea_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Dark_Oak_Log
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Acacia_Wood
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Moss_Carpet
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Double_Tallgrass
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Large_Fern
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Dirt_Path
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Magma_Block
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 0.0894427 0.0894427 0.0894427
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
map_Ke world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Bone_Block
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Stripped_Oak_Wood
Ns 127.5
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.1 0.1 0.1
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Tall_Seagrass
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Seagrass
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Bamboo
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Copper_Ore
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Moss_Block
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Rooted_Dirt
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Mud
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGB.png
illum 2
# d 1
# Tr 0
newmtl Cave_Vines
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Cave_Vines_Plant
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Cave_Vines_lit
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 0.901686 0.901686 0.901686
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
map_Ke world-RGBA.png
illum 2
# d 1
# Tr 0
newmtl Cave_Vines_Plant
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 0.901686 0.901686 0.901686
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
map_Ke world-RGBA.png
illum 2
# d 1
# Tr 0
newmtl Spore_Blossom
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Azalea
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Flowering_Azalea
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Big_Dripleaf
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Big_Dripleaf_Stem
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Small_Dripleaf
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Glow_Lichen
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 0.318794 0.318794 0.318794
map_Ka world-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd world-RGBA.png
map_d world-Alpha.png
map_Ke world-RGBA.png
illum 2
# d 1
# Tr 0