Wavefront OBJ material file # Contains 55 materials newmtl Stone Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Grass_Block Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Dirt Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Podzol Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Stationary_Water Ns 216.75 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.03 0.03 0.03 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 4 # d 0.535 # Tr 0.465 Tf 0.465 0.465 0.465 newmtl Bubble_Column Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.03 0.03 0.03 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 4 # d 0.535 # Tr 0.465 Tf 0.465 0.465 0.465 newmtl Gravel Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Iron_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Coal_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Oak_Log Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Jungle_Log Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Oak_Leaves Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Lapis_Lazuli_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Grass Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Fern Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Dead_Bush Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Lily_of_the_Valley Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Brown_Mushroom Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 Ke 0.0172133 0.0172133 0.0172133 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png map_Ke world-RGBA.png illum 2 # d 1 # Tr 0 newmtl Red_Mushroom Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Clay Ns 140.25 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.11 0.11 0.11 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Infested_Stone Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Vines Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Mycelium Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Lily_Pad Ns 204 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.16 0.16 0.16 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Acacia_Leaves Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Dark_Oak_Leaves Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Azalea_Leaves Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Flowering_Azalea_Leaves Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Dark_Oak_Log Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Acacia_Wood Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Moss_Carpet Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Double_Tallgrass Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Large_Fern Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Dirt_Path Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Magma_Block Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 Ke 0.0894427 0.0894427 0.0894427 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png map_Ke world-RGB.png illum 2 # d 1 # Tr 0 newmtl Bone_Block Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Stripped_Oak_Wood Ns 127.5 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.1 0.1 0.1 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Tall_Seagrass Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Seagrass Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Bamboo Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Copper_Ore Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Moss_Block Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Rooted_Dirt Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Mud Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGB.png illum 2 # d 1 # Tr 0 newmtl Cave_Vines Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Cave_Vines_Plant Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Cave_Vines_lit Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 Ke 0.901686 0.901686 0.901686 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png map_Ke world-RGBA.png illum 2 # d 1 # Tr 0 newmtl Cave_Vines_Plant Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 Ke 0.901686 0.901686 0.901686 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png map_Ke world-RGBA.png illum 2 # d 1 # Tr 0 newmtl Spore_Blossom Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Azalea Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Flowering_Azalea Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Big_Dripleaf Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Big_Dripleaf_Stem Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Small_Dripleaf Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png illum 2 # d 1 # Tr 0 newmtl Glow_Lichen Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 Ke 0.318794 0.318794 0.318794 map_Ka world-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd world-RGBA.png map_d world-Alpha.png map_Ke world-RGBA.png illum 2 # d 1 # Tr 0